Curriculum Vitae

Manisa Rahmalia Ekaputri

Manisa Rahmalia Ekaputri

Kota Adm. Jakarta Selatan
Terakhir login 3 hari yang lalu

Portfolio
Media Social

I'm a passionate UI/UX enthusiast, final semester student majoring in informatics and actively participating in sharing session activities with the UI/UX community. Skilled in user research, wireframing, UI design, prototyping, and testing. Experienced in translating user needs, pain points, and expectations into intuitive design solutions.

Sedang berjalan
Universitas Sultan Ageng Tirtayasa

S1 Teknik Informatika IPK 3.80

Februari 2025 - Juli 2025
DCI-DBT0203 Designer
Verified intern of Logo Magenta

PT Telekomunikasi Indonesia (Persero) Tbk Magang


September 2024 - Desember 2024
UI/UX Designer Intern

BPJS Ketenagakerjaan Magang

• Created user-centric design for Jamsostek Mobile (JMO) App v5.0 and v4.0 to enhance the app's
usability and developed interactive prototypes using Figma
• Collaborated with developers to ensure design feasibility, provide detailed handoff files, and review
prototypes to align implementation with the intended user experience.
• Developed the design system for JMO version 5.0 and aligned the design style with the existing
system from version 4.0 to maintain consistency.
• Contributed to creating new illustrations and icons that enhanced the app menu's look, functionality,
and received positive feedback from the team and users for clarity and aesthetics.
• Designed responsive Online Queue Landing Page.
• Collaborated in research for account reactivation on the Lapak Asik website, taking responsibility for
benchmarking to identify best practices and optimize the user experience.
• Conducted user interviews and documented insights (UT Scribe) to identify pain points and provided
data-driven recommendations for process and design improvements for JHT Claim Services (One
Page).


Januari 2024 - Desember 2024
Head of Communications and Information Media Department

Himpunan Mahasiswa Informatika Untirta Organisasi

• Successfully implemented 10+ structured work program and establish communication with 17
kominfo members for work program planning.
• Coordinated with 8 departments with a total of 70 people regarding design needs.
• Manage and control @hmif_untirta Instagram account through plans and strategies by creating
Instagram post and stories that provides information needs by students.
• Responsible for periodic reports on department activities, evaluating them during each meeting and
musma for future improvements.


Agustus 2023 - September 2023
UI/UX Designer

Nuri Gaya Citra Magang

• Optimized Cash on Delivery (COD) payment feature for an existing e-commerce platform.
• Successfully presented the final project on time, receiving positive feedback from the mentor and
recognition for delivering the best project


September 2021 - Juli 2022
Member

Google Developer Student Club Organisasi

Learn user interface design and basic android application development in the Kotlin programming language.

Maret 2024
Branding Product Design with Adobe Illustrator

Noosa Academy B-1/596/PK.00/III2024

• Understand and analyze project briefs to ensure a clear understanding of design goals and requirements.
• Apply the principles of color harmony and other design elements to create work that is aesthetic and in accordance with the
project concept.
• Create stylescapes and moodboards as well as logo and visual identities to depict the project's visual vision and strong
branding.
• Building Apex as a branding product design portfolio.


Desember 2023
MSIB UI/UX Intensive Bootcamp

Rakamin Academy 6676552

• Develop important soft skills such as communication, leadership, problem solving, and adaptability in working effectively across project teams with organize and lead brainstorming sessions to gather creative ideas and solutions from 9 team members, and consult with mentors regarding constraints and product planning.
• Take weekly quizzes and homework with an average score above 90.
• Conduct in-depth research to understand user needs and pain points related to Resy (Return Easy) products, an application that facilitates the process of returning goods efficiently.
• Developing UI design, prototype, and at the testing stage we got an average success metric score of 83.2%


Media
MSIB UI/UX Intensive Bootcamp

September 2023
UI/UX Web Design

Markoding MARKODING/CERT/PI/2023.IX/0477

Understand the basics of UI/UX Design including the process and their implementation in the professional world.
Familiarize with FigJam's layout, tools, and features, including how to create and navigate boards, use sticky notes, draw shapes, collaborate, and brainstorm with others.
Create basic designs in Figma and use its features to create and edit shapes, add text and images, and apply styles and effects.
Practice create Starry Women landing page UI in Figma.


Juli 2023
Design Thinking 101

Pijar Foundation 033711/142/FCC/23

Understand the stages of the design thinking process and mindset methods for empathizing with human-centered issues and problems


Juni 2023
UX Research

MySkill 43721/UIX/LM/06/2023

Make a research plan for the concert ticket feature tiket.com application


Juni 2022
Kickstart UI/UX Design Journey

Rakamin Academy 5074_UIVUX752022-EG

Identify user goals from users of the gojek app and what the user wants to do and what tasks must be completed using the application.
Create a task/user flow regarding the user steps in using the application starting from opening it application until it completes
the task/goal using figma/figjam.
Create card products for online food ordering applications with using learned design elements and design principles earlier in the course.
Using the autolayout technique when creating card products in Figma, and make 1 card product as
component/symbol/instance.

Hard Skills:
Desain Grafis
Figma
Manajemen Proyek IT
Pengembangan Aplikasi Mobile
Manajemen Proyek
Pengembangan Perangkat Lunak
Desain Antarmuka Pengguna (UI)
Desain UX
Desain Web
Pengembangan Web
Wireframing
Desain grafis (Adobe Illustrator, Canva)
Alat desain (Sketch, Adobe XD)
Pembelajaran mesin
Prototyping
Alat prototyping (Sketch, Figma)
Pengujian kegunaan
Pengujian pengalaman pengguna (UX)

Soft Skills:
Kolaborasi
Komitmen
Kreativitas
Berpikir kritis
Empati
Komunikasi
Penyelesaian masalah
Kerjasama Tim
Manajemen waktu